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# How to manage your physical paddocks, watering points, and landmarks

eShepherd lets you map your property's physical paddocks, watering points, and landmarks directly on the map. Once they're in, you can edit or delete them any time as your property changes. Physical paddocks and watering points can be plotted on the map or imported from a KML file if you've already got your boundaries in another system.

You can access physical paddocks, watering points, and landmarks through the **Infrastructure Menu** of the **Web App** (3 vertical dots icon).

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/image_1x02kpe.png =200x126)


## Physical paddocks

Physical paddocks are the real fence lines on your property. Adding them to eShepherd gives you a reference layer under your virtual paddocks and helps you plan grazing movements more accurately.

### Adding a physical paddock by drawing

**Step 1.** From the map, open the **Physical Paddocks** panel via the infrastructure menu . Tap the **+** button in the bottom toolbar to create a physical paddock.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-add-1-new_cw1d8z.jpg =700xauto)

**Step 2.** The **Create Physical Paddock** form opens. Give the physical paddock a name and add any notes. Pan the map and tap to place each corner point, drawing the boundary of your paddock.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-add-2_c32h6u.jpg =700xauto)

**Step 3.** As you place points, the boundary takes shape on the map with the side lengths shown. Continue placing points around the perimeter.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-add-3_1jog81j.jpg =700xauto)

**Step 4.** When you are happy with the shape, save it. A **Physical paddock created** confirmation appears and the paddock is added to your list.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-add-4_5g9nz0.jpg =700xauto)

### Uploading physical paddocks from a KML file

**Step 1.** From the **Physical Paddocks** panel, tap the **upload** icon in the bottom toolbar. The **Upload Infrastructure** dialog opens. Drag and drop your KML file or tap **Browse File** to select it.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-up-1_1hy4xx2.jpg =700xauto)

**Step 2.** Once your file is selected it appears in the dialog. Tap **Next** to continue.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-up-2_1mcdmoy.jpg =700xauto)

**Step 3.** Map the **Physical Paddock Name** field to the matching column in your KML file using the dropdown. Tap **Upload** to import.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-up-3_101k04q.jpg =700xauto)

**Step 4.** An **Uploaded successfully** confirmation appears and the imported paddocks are added to your list and visible on the map.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-up-4_ga78ax.jpg =700xauto)

### Editing a physical paddock

**Step 1.** Select a physical paddock from the list or tap it on the map, then tap the **pencil** icon. The **Edit Physical Paddock** form opens. Update the name or notes as needed.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-edit-1_1a7sncb.jpg =700xauto)

**Step 2.** To adjust the boundary, drag the corner points on the map. The area updates as you move them. Tap **tick** to save.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-edit-2-new_10gmdkd.jpg =700xauto)

**Step 3.** A **Physical paddock updated** confirmation appears.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-edit-3_jg2bdd.jpg =700xauto)

### Deleting a physical paddock

Select the paddock, then tap the **bin** icon. A confirmation dialog asks **Are you sure you want to delete this physical paddock?** Tap **Delete** to confirm.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/pp-del-1_1ajfbg5.jpg =700xauto)

## Watering points

Watering points mark the dams, troughs, and other water sources on your property. You can add them by placing a pin or by uploading a KML file using the same process as physical paddocks.

### Adding a watering point

**Step 1.** From the **Watering Points** panel, tap the **+** button. The **Create Watering Point** form opens. Fill in the name, type (such as Trough or Dam), capacity, water level, and whether the water is drinkable. Pan the map to position the pin.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/wp-add-1_1gmvjjr.jpg =700xauto)

**Step 2.** Tap the **tick** to save. A **Watering point created** confirmation appears and the point is added to the map and your list.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/wp-add-2_1ouy98u.jpg =700xauto)

### Editing a watering point

Select a watering point from the list or tap it on the map, then tap the **pencil** icon. Update the details and tap the **tick** to save. A **Watering point updated** confirmation appears.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/wp-edit-1_1svhgb2.jpg =700xauto)

### Deleting a watering point

Select the watering point and tap the **bin** icon. Confirm by tapping **Delete** in the dialog.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/wp-del-1_lqpnko.jpg =700xauto)

## Landmarks

Landmarks let you mark anything useful on your property, such as gates, hazards, base stations, or weighing areas. Landmarks are added one at a time by dropping a pin. There is no bulk or KML upload option for landmarks, unlike physical paddocks and watering points.

### Adding a landmark

**Step 1.** From the **Landmarks** panel, tap the **+** button. The **Add Landmark** form opens. Enter a name, choose an icon type (General, Hazard, Gate, Home, Weigh, or Base Station), and pick a colour. Pan the map to position the pin.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/lm-add-1_n1q8ij.jpg =700xauto)

**Step 2.** Tap the **tick** to save. A **Landmark created** confirmation appears and the marker is placed on the map.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/lm-add-2_vqw9ky.jpg =700xauto)

### Editing a landmark

Select a landmark from the list or tap it on the map, then tap the **pencil** icon. The **Edit Landmark** form opens. Update the name, icon type, colour, or location as needed. Tap the **tick** to save.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/lm-edit-1_18h1zb0.jpg =700xauto)

### Deleting a landmark

Select the landmark and tap the **bin** icon. Confirm by tapping **Delete** in the dialog.

![](https://storage.crisp.chat/users/helpdesk/website/-/7/c/4/a/7c4a69b665288400/lm-del-1_1g961cb.jpg =700xauto)

## Summary

This guide covers how to add, edit, and delete physical paddocks, watering points, and landmarks in eShepherd. Physical paddocks and watering points can be plotted directly on the map or imported from a KML file. Landmarks are placed as pins. Keeping your property infrastructure up to date gives you an accurate picture of your place and helps you plan grazing movements with confidence. 


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v1.0, 6/2026